Core Mita is a character in MiSide.
Overview
Core Mita is a tall, metallic, and silent character that makes her first-seen appearance in Leave the Core!. She is neither a hostile or friendly Mita, although she will grab the player and throw him out of the Core after she observes him overstaying his welcome by attempting to reset Crazy Mita.
Appearance
Core Mita is larger than the standard Mita, towering over the player. She's made out of light grey metal parts, held together by pulsing, gold screws while still looking vaguely feminine. she has a pink metal piece around her neck resembling the ribbon other Mitas wear. Her hair is made out of indigo wires, connected at the ends by pink wire connecters and held together at the back with a pink metal piece. She also has metals parts on her head that look like cat ears, despite her having human shaped ears.
Biography
"The true nature of this being is shrouded in mystery, and it's uncertain whatever it can even be considered a version of Mita. Known to some as Core Mita, or the keeper of the core, it remains an enigmatic figure. Core Mita always resides in the zero version of the world, specifically in the core room, where it silently watches over those who manage to enter. Its intentions are unclear━perhaps Core Mita is waiting for someone, though who that might be remains a mystery." - Core Mita's Character Profile.
Interactions
Core Mita initially lies down on her back before the Player enters the core. After the Player walks around, she will sit up straight and cross her leg, and watch the Player's every move.
When the Player manages to "reset" Crazy Mita, Core Mita will drop from her ceiling-mounted chair and block the stairwell. When the player tries to leave, she will grab the Player and toss him out of the Core. This move wasn't done to threaten or otherwise declare hostile intent towards the player, but she threw him out of the Core either because she was irritated with the Player because of his actions, or she was defending the Core from any potential further damages the Player could have caused should he have stayed.