Chapter 7: The Loop
The Loop is a chapter from the story of MiSide.
Plot Synopsis
The Player enters a hallway whose exit seemingly impossibly leads back to its entrance, effectively creating a loop. Besides a digital counter, each room seems to be identical to the last. Things begin to change on the fourth "loop" when text reading "again?" suddenly appears on the wall as The Player continues moving. The volume of text on the walls grows as the lights dim. The now-dark and eerie hallway becomes increasingly disturbing as it continues to loop.
By the seventh iteration, the small TV on the desk in the middle of the hall begins displaying creepy red-tinted white noise. The very next loop, all of the text disappears, replaced by a single line, reading: "It's here." The knives lodged in the wall below the text splatter blood on the surrounding area as The Player passes by. Continuing to the exit, the Player will see Tiny Mita for the first of many times, stalking him. The ninth loop begins with The Player equipping a flashlight he obtained in a previous version. The TV then turns off and Tiny Mita appears outside the window. The Protagonist must witness a horrific spider-like creature before continuing to the next loop, wherein it begins raining. Progressing forward, the window shatters as a baseball bat lands at the Player's feet. The bat finds use in the thirteenth loop, which is infested with more spider creatures. Turning on once again, the television displays a rapidly spinning clock. Upon the room being illuminated, the clock on the desk should be adjusted to match the room's other clocks. Once completed, Tiny Mita appears behind the player.
Following and being grabbed by the Mita, the room is basked in a deep crimson hue as the player moves away from her. Tiny Mita disappears and the hallway becomes a twisted sensory mess. The player finds Tiny Mita at the end of the hall and helps her up as the hallway returns to normal. In the following loop, Tiny Mita sits by the desk, available to converse with. She ominously advises the player that, "The doors won't help you." This proves true when a corrupted and enlarged arachnid-head monster begins relentlessly chasing the Player who only manages to escape after careening out the window. The fall is visually ornamented with the Player falling into Crazy Mita's grasp.